package gamagora.game.map.backgrounds
{
	import gamagora.game.map.OSBackground;
	import gamagora.game.utils.OSImages;
	import gamagora.game.animations.OSAnimation;
	import gamagora.game.animations.OSMonkey;
	import gamagora.game.animations.OSMonkeyCage;
	import gamagora.game.animations.OSBird;
	
	public class OSBackground3 extends OSBackground
	{
		public function OSBackground3()
		{
			super(OSImages.N3P2);
		}
		
		protected override function create(animations:Vector.<OSAnimation>):void
		{
			animations.push(new OSMonkeyCage(80, 189));
			animations.push(new OSMonkeyCage(210, 189));
			animations.push(new OSMonkeyCage(140, 142));
			
			var monkey1:OSMonkey = new OSMonkey(680, 211, OSAnimation.BACKGROUND3);
			monkey1.moveTo(790);
			animations.push(monkey1);
			
			
			animations.push(new OSBird(464, 152, OSAnimation.BACKGROUND3));
			animations.push(new OSBird(494, 152, OSAnimation.BACKGROUND3));
			animations.push(new OSBird(514, 152, OSAnimation.BACKGROUND3));
			
			animations.push(new OSBird(414, 500, OSAnimation.BACKGROUND2));
			animations.push(new OSBird(444, 500, OSAnimation.BACKGROUND1));
			animations.push(new OSBird(464, 500, OSAnimation.NO_BACKGROUND));
			animations.push(new OSBird(484, 500, OSAnimation.BACKGROUND2));
			animations.push(new OSBird(504, 500, OSAnimation.BACKGROUND1));
			animations.push(new OSBird(394, 500, OSAnimation.NO_BACKGROUND));
		}
	}
}